Your Centralised Gaming Headquarters

Miniature, War, Board, Computer, and RPGs all in one location.

Saturday, September 3, 2011

Battletech: A Time of War Character Creation

I have currently decided to try and run an online Battletech (BT) campaign. The newest incarnation of the BT RPG is called A Time of War (AToW), which is the rule set I am using. I really liked Mechwarrior 3rd Edition, but this version is clean cut, but both have the same problem with brevity. Making a character using either of the last two BT RPGs is time consuming, but not necessarily difficult.

Time for a little background on the campaign. The players will be members of a small mercenary company in the years shortly following the 4th Succession War, I am not concrete on the date yet, but I am thinking the year 3032-33 will be the start date. The CO of the unit will be controlled by the GM (i.e. ME), and is an NPC. The CO will basically just be the plot device, deciding what contracts the unit will take (with input from the PCs) and for whom the unit will serve. The command's XO will be a PC and will be responsible for the day-to-day operations.

Players will be using the Module system from AToW, with point buy being prohibited. Point buy is decent for creating NPCs a GM may want more fleshed out than typical paper cut-outs, but players tend to use such a system to min/max their characters.

No comments:

Post a Comment