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Saturday, September 17, 2011

Iron Templars: Force Identification

It is now time to actually start identifying what the Iron Templars actually are. What kind of Mechs does the unit have? How skilled are its vehicle crews? How much support do we need, and much is generated? These are the questions to be answered.

First thing we need to do is see if we want to shift some assets around. Looking at our numbers, we see that we have 16 Mechwarriors, not including the commander. This is problematic as it makes attempting to obtain Dropships more difficult, in the sense of the bigger the Dropship, the more difficult it is to acquire. We can trade 1 Same for 2 Complementary or 1 distant, for combat personnel, for Support, it is one for one regardless.

Personnel
Same-16
Complementary-14
Distant-6
Support-20
Medical-8
Administration-4

Points
Experience-19
Tech-6
Mass-10
Cash-10

After making all rolls, Stefan has spent 12 of his 19 Exp Pool points, all of his Tech, 8/10 Mass, and still has 10 Cash. Any unspent pool points are added to the Cash pool, bringing the Cash up to 19. Sounds like a lot, but there are still two more important things to spend Cash on. First is Dropships, and the second is more personnel. What the Templars found during the Identification process is that they have lots of trained Technicians and Mechanics, however, they lose efficiency when without assistance of apprentices. The Templars find themselves with only one Astech in the entire command. The command needs more Astechs/Medics as well as Green Technicians and Mechanics.

Before that, we need to see about acquiring transports. Stefan is looking at attaining a Triumph. It is capable of moving the commands entire vehicle and personnel needs. Plus, the Triumph has a fair amount of cargo space. So that is one. Now we need to decide on what will transport the units mechs and fighters. Stefan decides on trying to gain two Unions. Each union carries 12 Mechs and two fighters, enough to carry all assets as well as room to grow.

In order to gain the Dropships, it requires 4 Cash, and a successful roll. A Triumph has an Era modified roll of 12. However, Stefan modifies the roll by a total of four, meaning an 8 is successful. However, a roll of 8 or 9 means the vessel is an auxiliary unit. 10 or higher means the vessel is fully owned by the command. Each Union needs a 7/9 to attain the same status. After making the rolls, we find that Stefan was successful in acquiring both Unions, although only one is owned by the command. The Triumph however remained out-of-reach. Stefan will burn some cash and go for the re-roll. It took two more tries, but Stefan was finally able to secure the Triumph. In total, acquiring the Dropships cost the Templars 14 Cash, leaving 5.

Of these last 5 points, Stefan spends 3 to acquire 6 new support personnel. Now we need to see what their quality is. Wow.. Only one Green/Astech out of six. Sheesh.. This is kinda bad. We cannot alter the rolls any, so we are stuck with them.

The last thing we will do is to determine the command's starting War Chest. The Templars have two full combat companies, and are a Regular quality Unit, with a remaining cash pool of 2, leaving a total of 120,000 C-Bills.

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