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Saturday, September 3, 2011

Battletech: A Time of War Character Creation

With the background info out of the way, it is time for the actual character creation process to begin. The first step is making sure I have the materials ready. I have a pencil and paper (well actually Word is open) and copies of both A Time of War and Era Reports:3052 (PDF versions of both books can be located at http://rpg.drivethrustuff.com/index.php). ER:52 is needed because as it stands, it is the only source for rules for creating characters from the Tamar Pact of the Lyran Commonwealth.

When I make a character, I usually have a character concept in mind. Unless the system, or GM, has a character creation process that locks a player into playing what is rolled (Basic Dungeons and Dragons, i.e. the old red Beginner's box set), a player should have an idea of what they want their character to be. The concept can be as vague, or as detailed as you want, but the reality of character creation may not jive with your concept, so be open to change or alter your concept.

In this case, the character concept is a former Lyran Officer turned mercenary named Stefan Gerhradt von Braun. (AKA Steven Brown).

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